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How To Keep Magma 3 Kettle Clean

Rolling Magma
Inquisitor Build

Updated for Patch 3.17

The Best Crafty Guides by Odealo

Guide notes
January 24, 2022
-Build created
January 25, 2022
-Added gameplay video
Feb 07, 2022
-Updated for Patch three.17
Build overview
Tags: [Pulley] [ELEMENTAL] [HYBRID] [STARTER]

Budget:

Defenses:

Dominate DPS:

AoE:

Rolling Magma is an erstwhile Skill that shares a lot of similarities with Fireball - these are both Burn down Spell Projectiles with similar base of operations impairment. The departure is that Rolling Magma bounces off the basis several times, dealing Area impairment each time information technology collides with the surface, while Fireball explodes just one time on contact with its target. That'southward why it's more efficient to play itnon as an Ignite build - in this example the damage comes from the on-Hit Impairment you cause with Projectiles. It's one of the simplest builds that doesn't use any overly complex game mechanics. The damage of your multiple Magma orbs won't overlap with other projectiles of this type from the same bandage when damaging one opponent, that'south why it's recommended to swap one of the Suppor Gems during boss fights and when clearing maps.

Inquisitor and Elementalist are both keen candidates for such build, and while Witch'southward Ascendancy has some claim information technology's more than suited for an Ignite build. Templar's Inquisitor Ascendancy seems ameliorate - your Disquisitional Hits ignores Elemental Resistances of the target and your Crit. Chance is increased. You can also selection betwixt more than Elemental Harm with Augury of Penitence, or Pious Path for passive Life and ES Regeneration with the enhanced effect of Consecrated Ground. It's a hybrid build that uses both - Life and Energy Shield, yous're able to reach 10k of striking points in total which already classifies this build equally a tanky 1. With the Consecrated Ground effect active near of the time Curses have less effect on yous. You also have a high Block Take a chance, Life and ES Leech, and some Armour.

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1. Gameplay

Rolling Magma is your only dissentious ability, clearing maps should be a smooth experience thanks to the Herald of Ash which will burn enemies you kill. During Dominate Fights you can use Flame Wall which will increase the Harm of your Projectiles. When Ignoring Elemental Resistances you lot can't lower them beneath 0%, which you're normally able to, that's why you don't need to employ Flammability Expletive every bit it has no effect. When you're Low on Health apply Enduring Cry. Steelskin is your Guard Spell and Flame Nuance a Travel Skill. Your Mana Reserving Skill should be Herald of Ash, Zealotry, Anger, Subject, and Vitality.

Full gameplay video:

This video was recorded on a level 95 Inquisitor using 12 Exalted Orb Wand with Increased Crit, Faster Casting, and 40% More Spell Damage + the Squire resulting in over 500k unbuffed tooltip DPS on rolling Magma and a very smooth and enjoyable playstyle (sadly being a non-meta skill, it can become pretty pricey to achieve a satisfactory level similar the 1 displayed)


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two. Build'due south PROS & CONS

PROS
  • beginner-friendly due to its simplicity
  • doesn't require whatever expensive items, it'south quite inexpensive
  • has first-class clear speed and decent single target harm
CONS
  • tin can't run Elemental Reflect Maps
  • requires Gem swapping for higher efficiency

3. Leveling tips

You tin can Start with Rolling Magma as information technology'southward available right from the start and leveling with it isn't a bad experience at all. Initially expect for items granting you more than Life, Spell, and Fire Damage. Y'all volition so gradually transition to the belatedly-game version where Energy Shield and Critical Strike Chance are as important. Go along your Resistances High through all the Acts. You don't demand to invest in Ignite and Burning Harm as it won't be your main source of impairment.

Suggested leveling Gem setups:

Bandits:

Two Additional Passive Skill Points seems similar the best choice for this build

Leveling Skill Trees:

37 Points Skill Tree
Get Maximum Life and Fire Damage

69 Points Skill Tree
proceed getting more than Life and Fire Damage, additionally, look now for Critical Strike Chance

Recommended leveling items:

Lifesprig Lifesprig- a widely-used generic Wand for Spell-casters
(8-12)% increased Spell Impairment
+1 to Level of Socketed Spell Gems
(twenty-28)% increased Spell Harm
(5-8)% increased Bandage Speed
+(15-twenty) to maximum Life
+(15-twenty) to maximum Mana
Regenerate (6-8) Life over 1 second when you Bandage a Spell
Karui Ward Karui Ward - information technology grants you some Dexterity which will exist needed and Projectile Damage
+(xx-30) to Dexterity
+(20-30) to Strength
+100 to Accuracy Rating
thirty% increased Projectile Speed
x% increased Motility Speed
xxx% increased Projectile Harm
Gifts from Above Gifts from Above - it has some prissy synergies with Consecrated Ground, and it also increases your Disquisitional Strike Chance
(xx-30)% increased Global Disquisitional Strike Adventure
Trigger Level 10 Consecrate when you deal a Critical Strike
(30-35)% increased Global Critical Strike Take a chance
(10-fifteen)% increased Low-cal Radius
(40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
fifty% increased Damage while on Consecrated Basis
+5% Risk to Block Attack Damage while on Consecrated Ground
Goldrim Goldrim- one of the all-time unique leveling helmets as it grants  a lot of Resistances
+(30-fifty) to Evasion Rating
x% increased Rarity of Items constitute
+(30-40)% to all Elemental Resistances
Reflects four Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula Rasa Tabula Rasa- allows you to create a six-linked Gem setup
Detail has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)


4. Final Skill Tree, Clout Points, and Pantheon

Last Skill Tree:

101 Points Terminal Skill Tree (doesn't include Cluster Jewels)
119 Points Path of Building (PoB) link - Wand + The Squire setup
116 Points Path of Building (PoB) link - archetype more than budget-oriented setup

Ascendancy points:

Preferably in that order:

  1. Righteous Providence
  2. Inevitable Judgement
  3. Sanctuary
  4. Pious Path

Pantheon:

Major God: Soul of Lunaris:ane% additional Physical Harm Reduction for each nearby Enemy, up to 8%; i% increased Movement Speed for each
nearby Enemy, up to 8%

Small-scale God: Soul of Shakarifor You cannot be Poisoned while there are at least iii Poisons on you; 50% less Duration of Poisons on You and additional Chaos Harm mitigation

5. Final Gems links

[DPS] Rolling Magma setup
Rolling Magma Rolling Magma - Fire Spell that burn Projectiles that bounces off the basis, number of bounces scales with Chain. Phantasmal Support is recommended for increased Harm.
Spell Echo Support Spell Echo Support - you echo the Spell bandage with more Cast Speed
Increased Critical Damage Support Increased Critical Harm Support - your Disquisitional Strike Chance should be around 100% then boosting Crit. Multiplier is one of the best ways to scale your impairment. If you have lower Crit. Take chances, it's better to utilise Increased Critical Strikes Support Increased Critical Strikes Back up instead because of the Inquisitor's penetration from Crits
Elemental Focus Support Elemental Focus Support - yous're unable to cause Ignites, merely in exchange, it increases the Damage of linked Skill
Inspiration Support Inspiration Support - information technology lowers Mana Cost, increases Crit. Chance, and Elemental Damage as you lot spend Mana on Rolling Magma
Greater Multiple Projectiles Support Greater Multiple Projectiles Support - More than projectiles increase your articulate speed. You can swap it forConcentrated EffectConcentrated Effect during boss fights.
Wand and the Squire variant:
Increased Critical Strikes Support Increased Critical Impairment Back up - Increased Disquisitional Strikes can exist easily institute as Support Gem granted past your Wand, then in such case merely skip the Precious stone entirely and socket Increased Critical Damage Support Increased Disquisitional Damage in your items
Faster Casting Support Faster Casting Support - some other Gem that can exist granted past Wands as an affix. It just boosts your Cast Speed and DPS as a result
[UTILITY] Herald of Ash
Herald of Ash Herald of Ash - you take more and increased Spell Fire Damage, and the enemies you impale will crusade other nearby opponents to take a lot of Burning Harm which increases your clear speed (if using the Squire, just add link to other Auras and Enlighten)


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6. Gear Setup

Get Corrupted Soul Keystone - preferably from Replica Soul Tether. Yous should have a decent Life and Energy Shield Regeneration and Leech making y'all able to constantly sustain taking damage to your Life and ES at the same time. Primarily focus on getting a lot of maximum Life, your ES is sourced from Life simply increasing it volition surely help. You should be able to achieve 100% Crit Chance with the Flask on, that's enough to fully ignore enemies' Burn down Resistance. Await for Dexterity, you will need some to level upwards your Greater Multiple Projectiles Support Precious stone. There are no mandatory Unique Items - except Replica Soul Tether or Glorious Vanity granting you Corrupted Soul. The build is a good candidate for a Starter. Remember to have one source of Life Leech and one of ES Leech from your Spells, or Fire Harm.

Our recommended items volition:

  1. Cap your resistances at 75%
  2. Provide you lot with plenty DPS and Life to start mapping

Stat priorities on items:

  1. Elemental Resistances
  2. Maximum Life
  3. Critical Strike Chance
  4. Energy Shield
  5. Spell or Burn Harm
  6. Disquisitional Strike Multiplier
  7. Block Chance
  8. Armour
  9. Dexterity
  10. Chaos Resistance
  11. Cast Speed
Helmet(Helmet) Rare Helmet- Rare Helmet is good when you need Elemental Resistances or some of the luxurious Hunter'due south or Warlord's affixes
Min. requirements:
+80 to maximum Life
+60% to Elemental Resistances
Optional affixes:
Dexterity
Armour
Energy Shield
Adds Fire Damage to Spells
increased Elemental Damage
Global Critical Strike Multiplier
Crown of the Inward Eye(Helmet) Crown of the In Eye- it should exist the best choice equally yous need Life, ES, and Armour which this Helmet supplies y'all with
333% increased Armour and Free energy Shield
(9-21)% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
Helmet enchantments:
Rolling Magma enchantments
Sceptre(Weapon) Rare Sceptre or Wand- get a weapon that increases your Spell and Fire Damage, and grants y'all increased Disquisitional Strike Chance for Spells. If you're using The Squire endeavour to find whatsoever two "Supported by" Affxies which yous can find on an Elderberry or Shaper items.
Min. requirements:
60% increased Fire Spell Damage
seventy% increased Critical Strike Adventure for Spells
Optional affixes:
Global Critical Strike Multiplier
+i to Level of all Spell Skill Gems
+ane to Level of all Burn down Spell Skill Gems
Socketed Skills deal #% more Spell Damage
Socketed Gems are Supported past Controlled Destruction, Increased Critical Strikes, Increased Critical Impairment, Faster Casting, Fire Penetration, Spell Echo
Shield(Weapon) Rare Shield- Defensive mods are your Priority, simply if y'all struggle with Mana Reservation there is a mod to help you with this upshot
Min. requirements:
+60% to Elemental Resistances
+80 to maximum Life
Optional affixes:
Run a risk to Block
Socketed Gems have #% increased Reservation Efficiency
Armour
Energy Shield
The Squire(Weapon) The Squire- it's an optional, immensely expensive item that allows you to fit in an additional six-linked setup. With build-in support Gem into your chief-hand weapon, you tin achieve the highest DPS that's possible for such build.
120% increased Block Recovery
Has 3 Sockets
All Sockets are White
+(5-8)% to Quality of Socketed Support Gems
Socketed Support Gems tin can also Back up Skills from your Chief Hand
(100-150)% increased Armour and Evasion
+(three-5)% Chance to Cake
Rare Body Armour(Body Armour)Rare Body Armour- Try to increase your Life and Resistances. Additionally, you should get the Shaper's Suffix for Crit. Take chances for Spells
Min. requirements:
+70 to maximum Life
+50% to Elemental Resistances
+i.v% to Spell Disquisitional Strike Risk
Optional affixes:
Dexterity
Energy Shield
+1 to Level of Socketed Active Skill Gems
You lot can apply an additional Curse
increased maximum Life
Infernal Mantle(Torso Armour)Infernal Curtain- virtually of the mods hither are beneficial, and the Item itself is usually cheap, an option you tin can definitely consider
+1 to Level of Socketed Fire Gems
(25-35)% increased Burn Damage
100% increased Global Critical Strike Chance
(120-160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
15% increased Spell Impairment taken when on Depression Mana
Boots(Boots) Rare Boots- Maximum Life, Movement Speed, and Elemental Resistances are your pinnacle priorities
Min. requirements:
+60 to maximum Life
25% increased Motility Speed
+l% to Elemental Resistances
Optional affixes:
Chaos Resistance
Energy Shield
Armour
You have Tailwind if you lot have dealt a Critical Strike Recently
Cannot be Frozen (crafted)
Rare Gloves(Gloves) Rare Gloves - Gloves don't have much to offering, endeavour to go the usual defensive stats and peradventure Crusader's increased Global Critical Strike Hazard
Min. requirements:
+sixty to maximum Life
+60% to Elemental Resistances
Optional affixes:
increased Global Disquisitional Strike Chance
Energy Shield
Dexterity
Stygian Vise(Belt) Rare Belt- Strive for Life, Energy Shield, and Resistances. If you lot decide to get for a Rare Blet you will demand another source of Corrupted Soul which may toll you some Passive Skill Points.
Min. requirements:
70 Maximum Life
+50% to Elemental Resistances
25% increased Free energy Shield from Body Armour
Optional affixes:
increased Elemental Harm
Maximum Energy Shield
increased Damage
increased Maximum Life
Replica Soul Tether(Chugalug) Replica Soul Tether- Maximum Life as Energy Shield and Corrupted Soul is what makes it the all-time choice
(fifteen-25)% increased Stun and Block Recovery
+(20-xl) to Strength
Gain (four-6)% of Maximum Life every bit Actress Maximum Free energy Shield
Corrupted Soul
Amulet(Amulet) Rare Amulet - Information technology's a proficient place to expect for diverse mods such as Attributes, Crit. Run a risk, Level of your Fire and Intelligence Skill Gems, and other stats
Min. requirements:
+50 to maximum Life
+forty% to Elemental Resistances
xxx% increased Global Critical Strike Take chances
Optional affixes:
Dexterity
+1 to Level of all Intelligence Skill Gems
Global Critical Strike Multiplier
+ane to Level of all Fire Skill Gems
Energy Shield
Non-Channelling Skills accept -7 to Total Mana Cost (crafted)
Recommended Anointments:
Charisma
Divine Judgement
Heartseeker
Written in Blood
Ring(Band) Rare Rings - a Ring with a lot of Life, and Sniper's or Assassin's Marker is a powerful tool, you lot can and so beginning looking for other various affixes similar increased Fire Harm or Crit. Hazard
Min. requirements:
+sixty to maximum Life
+60% to Elemental Resistances
Trigger Level 12 Assassin'southward Mark or Sniper's Marking when you Hitting a Rare or Unique Enemy and have no Mark
Optional affixes:
Maximum Free energy Shield
increased Global Critical Strike Hazard
Non-channeling Skills have -7 to Full Mana Cost (crafted)
Chaos Resistance
increased Fire Damage
Circle of Anguish(Ring) Circle of Anguish - Circe of Anguis is great equally long as you're using Herald of Ash. You're able to get more Damage, increased Mana Reservation Efficiency, or increased Buff Result.
<I to three random Synthesis implicit modifiers>
+(20-30) to Forcefulness
Adds (20-25) to (26-35) Fire Damage
+(twenty-30)% to Burn Resistance
<Two Random Herald of Ash modifier>
Jewel(Gem)Rare Jewels- look for Affixes with Maximum Energy Shield and Maximum Life, Elemental Resistances, and Critical Strike Multiplier with Elemental Skills

Recommended affixes:
Maximum Energy Shield
Maximum Life
Elemental Resistances
increased Fire or Spell Damage
Dexterity
Critical Strike Multiplier or Chance with Elemental Skills or with Spells

Intuitive Leap(Jewel)Intuitive Bound- you lot can socket it next to Instability and allocate Notables on the Mana and Reservation Cluster
Passives in Radius tin can be Allocated without being connected to your tree
Watcher's Eye(Jewel)Watcher'south Eye -  Zealotry, Discipline, or Anger mods are normally useful, get this Jewel equally shortly every bit you tin can, even a cheap one is very good for your defenses
(4-half dozen)% increased maximum Energy Shield
(4-6)% increased maximum Life
(iv-vi)% increased maximum Mana
<2 or Three random aura modifiers>
Large Cluster Jewel(Jewel)Large Cluster Precious stone- Doryani'due south Lesson is a source of your Life Leech, Prismatic Hear and Smoking Remains are some of the best mods to increment your Damage
Recommended affixes:
one Added Passive Skill is Doryani's Lesson
i Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Smoking Remains
Medium Cluster Jewel(Jewel) Medium Cluster Precious stone- these are used to get you lot more Damage with the Crit-related Notables
Recommended affixes:
1 Added Passive Skill is Basics of Hurting
1 Added Passive Skill is Pressure level Points
1 Added Passive Skill is Quick Gateway
Bottled Faith(Flask) Bottled Faith - 1 of the nearly expensive Flasks, but it's likewise one of the best suited for you
xl% increased Damage
Creates Consecrated Ground on Utilise
(20-40)% increased Duration
Consecrated Basis created by this Flask has Tripled Radius
Consecrated Ground created during Event applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Gamble confronting Enemies on Consecrated Ground during Flask effect
Rumi's Concoction(Flask)Rumi'due south Concoction- use it to go more Armour and Chance to Cake Attacks and Spells
+1500 to Armour
+(8-12)% Chance to Cake Attack Impairment during Flask effect
+(iv-6)% Gamble to Cake Spell Damage during Flask issue
Dying Sun(Flask)Dying Dominicus - the best part of this Flask is the two additional Projectiles y'all burn down during its elapsing
+fifty% to Fire Resistance
20% less Fire Damage taken
(125-150)% increased Charges per use
(threescore-forty)% less Elapsing
(10-20)% increased Area of Outcome during Flask Effect
Skills burn down 2 additional Projectiles during Flask Issue
The Sorrow of the Divine(Flask)The Sorrow of the Divine - it's a situational Flask, only to exist used if you took Augury of Penitence instead of Pious Path
40% increased Damage
Requires Level 35
Creates Consecrated Footing on Use
(25-l)% increased Duration
Zealot's Oath during Flask effect
Life Recovery from Flasks also applies to Energy Shield during Flask Effect

Other suggested Flasks:

  1. Life Flask of Staunching for Bleed removal
  2. Diamond Flask with Amnesty to Poison during Flask Effect
  3. Mana Flask with random ailment removal
Rumi's Concoction Dying Sun Life Flask Bottled Faith Diamond Flask


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If you have whatsoever other build requests please exit that in the comments beneath. We are always open to suggestions and constructive feedback.

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